Showing posts with label structure. Show all posts
Showing posts with label structure. Show all posts

Monday, 18 January 2016

Week Thirty: The Suitcase of Story

While waiting to start my next novel, a thriller whose plot has not yet taken full shape, I've written a speculative screenplay. A sixty-minute screenplay for television, to be precise - the pilot episode of what would be a Victorian paranormal detective series if anyone could ever be persuaded to make it. Bizarre, ambitious, and entirely unlikely, but a set-up I've had in my story suitcase for several years now, and this was its chance to shine.

Writing in another medium after more than two dozen full length novels is an experience I thoroughly recommend. It means stepping outside your comfort zone if you're a confirmed novelist, but you don't step outside it unaccompanied. Writing a screenplay employs the same basic skillset and structural understanding you bring to a novel, it's just that everything revolves around image and nuance via dialogue, rather than prose description, and there's no way to convey internal monologue, bar intrusive subtitles, or something that takes their place - such as, in the case of Reginald Perrin thinking about his mother-in-law, the flashed image of a trotting hippo.

I was concerned at first that I would find myself flailing about in alien territory after the first few pages. Screenwriters seem to use so much off-putting technical jargon: turning point, beat, crossfade, intercut, slugline, controlling idea, pay-off. What I found though, thankfully, was that I was still able to bring the suitcase of story to writing for the screen.

It's a battered old suitcase now - I've had it since I was a child, writing absurd fantasy novels on an attic typewriter - but it has everything I need in there: beginnings, middles, ends, character building, scene structure, dialogue, story arc, and more than a few scraps of plot ideas to keep me going. It even has a false bottom where I keep emotional truths and the resonant detail.

But what's my logline, FFS?
So the thing I have learned about the difference between screenwriting and novel-writing - and please remember that I am a novice at the former - is that story is paramount, whatever the medium. Some narratives, it is true, may be easier to tell as a film, others as a novel, others as a radio or stage play, I expect. But all have this one common thread of story, above all else.

So what is 'story'?

When we were small children, someone probably sat us down and told us our first stories, either from a book or their own imaginations. If we listened, and did not pick our noses instead, we were whisked somewhere else, to a place beyond ourselves where we could suddenly see our own lives in the distance and thereby gain some strange new perspective on them. And to a large extent that is what story is: a way not merely to entertain and divert the bored self for a few hours, but to allow us to see ourselves in a fresh way, to weigh our lives against another's, our character flaws and strengths against theirs, and so perhaps find new - and better! - ways to live.

Chapter One: As soon as the blonde walked into my office, I knew she was going to be trouble ...
All stories follow a common path. They begin somewhere we can all identify with - the ordinary or common ground of an everyday existence. They develop into an adventure or quest that forces us away from the common and into the extraordinary, where every new choice is an effort and a trial, yet nonetheless we start to feel ourselves stretch for the next step up. Finally they often conclude by bringing us full circle to see how far we have come, allowing us to mourn hardships and losses, then celebrate the victories and lessons learnt along the way.

As writers, rather than dwelling too much on getting the jargon or the handshake right, we write best when we bring everything back to story. Story is about character under pressure, yes. But it's also about plot, about action and reaction, about the difficulty or sheer number of steps taken along the journey. Character shows us how each person responds to these challenges in their own unique way. It tells us which way a character will turn at the end of a scene, just as the Russian sub captain always turns to starboard in the bottom half of the hour in Hunt For Red October. So the characters we choose to follow our plot paths need to be special, to stand out as unique, or at least have the capacity to become special under duress. If not, why on earth have we chosen them?

If you're halfway through writing a novel, but your story suitcase is looking a bit threadbare, the best way to replenish it is by engaging with story via reading a book or watching a film or television drama. Sometimes a story that is very different from the one you are working on will turn out to be precisely what you need in terms of inspiration and energy. Films in particular can be useful because they are less likely to shroud story structure in other, more complex elements as prose or a television series so often do. So we may see, with sudden clarity, how to fix structural problems in a novel by grasping how a film-maker has overcome them. Equally, witnessing the complexity of character-building in a novel may lend gravitas and resonance to a few lines of dialogue in a screenplay. Mix up your mediums, have some fun with it, learn something new!

What's in your story suitcase? And what does it say about you as a writer?

Monday, 4 August 2014

Week Fifteen: Writing Scenes

Cut the waffle, and make something happen ...

This may seem obvious, but novels are made up out of scenes. Yet one of the problems even established writers can face is moving their characters in and out of scenes cleanly.

You've probably read examples of this yourself in published novels: the characters are talking, but nothing changes. Nothing happens. The reader is forced to gnaw her own arm off out of sheer frustration.

So what's gone wrong? The writer is 'between scenes' here, unsure how to manoeuvre her characters out of one situation and into another. So what you get first is an introduction scene - rather like a green room at a festival - where the characters wait before going on stage. Later you will have a debriefing scene where characters discuss the events of the preceding scene. The writer tells you what is going to happen; then shows it happening; then reminds you what just happened.

If you find yourself caught in this trap, the thing to do is take a leaf out of a scriptwriter's book and start writing in scenes.

Essentially, this entails imagining your story as a film. You create a 'storyboard' made up of scenes - the encounter scene, the kidnap scene, the campfire scene, the sex scene, the rescue scene - and then write straight in and out of them. No long intros, no faffing about with mundanities, no scenes of exposition afterwards that may leave your reader squirming with boredom. You cut to the chase, as they used to say in movie-making.

In media res ...
Most good writers know to start a scene in media res: in the middle of things. But I've seen this taken to extremes: no introduction at all, no scene setting, just a line of dialogue and bang, we're away. That's not the answer either. In film, there is usually an 'establishing shot' - the outside of a hospital or house, to let us know where this scene is set - and you need that in your novel too.

The establishing intro does not need to be elaborate. A simple one-liner like, 'Charlotte Street was empty and dark, except for a sickly pool of light under the one street lamp still working' may be all you need. Or if retelling Little Red Riding Hood, a neat jump cut from a terrifying encounter with Mr Wolf might be, 'Grandma's house is on the other side of the wood, and a good fifteen minute walk; today I reach it in eight minutes flat, my face hot with exertion. "Grandma?" I knock, but there's no reply.'

Then write your action scene.

A scene should be like a kernel, a seed that contains all the information - the DNA, if you like - about your story, but in miniature. If you can write individual scenes that mimic, in some way, the overarching action of your plot, you will be doing well. This should happen naturally when you are on top form, and struggling for it will not improve your novel, so don't worry too much. But if you see it happening, learn from that and see where else you can draw comparisons with other parts of your story or echo your theme in a scene's backdrop or action.

Gustave Dore's portrayal of the poet Dante, lost in a dark wood in the Inferno - this happens to us all!

To help with this, stay visual in your writing. Your creative brain is much cleverer than your conscious mind, so trust yourself to reach for a strong visual metaphor when setting your scene. Landscape and specific objects may seem to have arrived in a random manner, but if you're writing well, you may find they click perfectly with your story. The scary dark wood in Little Red Riding Hood is a common visual metaphor for when characters have lost their way or are faced with the unknown - see Dante for more details. Henry James knew about visual metaphor when he called his novel about broken relationships The Golden Bowl, as did Dashiell Hammett with The Maltese Falcon.

Objects like this may be brilliant visual metaphors, or they may be McGuffins, unimportant except in their value to the plot. Either way they provide a hook for the reader that makes a story truly memorable. In particular, they provide a pivotal point around which an action scene can swing, giving it added momentum on the way out.

Keep scenes as short as possible. Short scenes avoid the loose ramblings of a writer who is mentally on her way to the kettle, and they increase the pace and tension. Books can sag, especially in the middle. A series of short scenes, sharp in, even swifter out, can tauten your structure until it sings with tension.

Anything that goes over more than, say, six or seven pages, is edging into long scene territory and will slow your novel and lose you tension. If you can't avoid that, it's probably quite a complex scene, in which case, see if you can break the big scene into smaller units of action. This works best when there are multiple characters and you can switch between them, as a camera lens might do during a fight or confrontation.

For inspiration, see this classic scene below - using a musical pocket watch as a focal and auditory point for the scene - from For A Few Dollars More.



In general, avoid lengthy scenes - these easily slip out of your control and into unnecessary dialogue you did not intend to happen - especially those that remain in one location, like the interior of a car. Road trip stories are an exception, but even then, find a way to break up the monotony of a claustrophobic setting: force your characters into bars, up mountains, down holes in the road - anywhere but the passenger seat!

QUESTION: Have you ever found your characters talking aimlessly - maybe over a pot of tea - and been unsure how to move them on? What tips do you have for maintaining scene tension?